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Niv Khurana
Game Design Concepts
SERPENT VS CAT PLATFORMER

This game is a casual PC platformer, based after an animated short scene. During the initial planning, I set out to identify the design pillars, core loop, mechanics and system for the game. The scope of the game was kept short, as it was intended to be a quick game that could be completed within a game jam perio. While outlining the Mechanics and System, I also made note of questions that were arising when looking over both charts.

After making the overall design outlines, I worked on a more detailed flowchart of the gameplay. This helped me keep track of different variables and conditions in the game, which was helpful during the coding. I decided to have projectiles come from the enemy at this stage, to provide a bigger challenge as well as help players locate the enemy on a large map, by following the source of the projectiles.

Image above details more of the technical aspects for me to keep track of, primarily the variables in this game.
This game was made as a basic platforming prototype. During that stage, the enemy randomisation feature was simplified for the sake of time and scaling for skillset. In the prototype version, there are a set of 20 premade levels that are randomly loaded once the enemy is hit a single time. The location of the player also resets in this version, appearing at a fixed spawn point during each reset, around which the enemy location and platforms are made. There would be a highscore and instant death if the player falls from the platforms or gets hit by the enemy attack.




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