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DRAGON
DHOBI

A laundromat management game, created for the Setfire Twist Jam

ROLE

Designer

Responsibilities

  • Game and Level design

  • Conceptualisation for the game and deligation of work

  • Title art asset

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MANZIL

Interactive fiction game, honours project. Winner of the Blazing Griffin award for Narrative Design (2021) and Opening Up prize for New Media Writing (2021)

ROLE

Narrative Designer, Solo Project

Responsibilities

  • Conducting and recording research into Bollywood movies and other Indian media

  • Identifying key elements and documenting games with those key elements

  • Story and character bio writing

  • Gameplay design, coding, dialogue writing and editing

  • Time management

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WOLVES IN THE WOOL

Sorting puzzle game made for Brakeys Game Jam 2026.2

ROLE

Game Designer

Responsibilities

  • Conceptualisation and design of core gameplay

  • Identifying and scoping project according to timeline

  • Playtesting and feedback

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PACAPILLARS

A light-hearted live RPG and digital pet site, Pacapillars creates a space for players to explore and expand their creative skills through a variety of art and writing based quests.

ROLE

Producer, Writer, Designer

Responsibilities

  • Assisting with the training and oversight of team members

  • Leading discussions regarding quest and character design

  • Assisting Project Lead and events team for larger scale quests and events

  • Worldbuilding with Project Lead

  • Writing collectible pet descriptions and shop descriptions

  • Ensuring consistent tone and flow with new lore

  • Directing artists for character design

  • Community interaction and communication
     

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DASTAAN
E
ASHFUR

Animated short music video. Over 30 volunteers animate a story adapted from a book series

ROLE

Project Lead

Responsibilities

  • Organizing project resources

  • Establishing deadlines and managing volunteers

  • Script writing and storyboard

  • Providing assistance in animation, art or editing

  • Maintaining communication between volunteers

  • Developing and maintaining art direction

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HIDE & SEEK

Created in collaboration with the Children's Hospice Across Scotland, Hide&Seek is a local competitive game focused on accessibility and bringing families together.

ROLE

Game Designer

Responsibilities

  • Communication with different departments

  • Research and leading design discussions

  • Gameplay design and documentation

  • Organizing playtest sessions and collecting feedback

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FINDING GONCHAROV (2010)

An interactive fiction project about how art reflects life, and life reflects art. Made for the 2022 Goncharov Game Jam.

ROLE

Narrative Designer, Writer

Responsibilities

  • Conceptualization of gameplay and narrative

  • Research into source material and adaptations

  • Scene and dialogue writing, editing

  • Implementation of dialogue into engine

SHORT FILM Production

List of Animated Shorts

ROLE

Production (Lead and Assistant)

Responsibilities

  • Project Management

  • Consultation on production

  • Organisation of resources, creation and maintainance of documentation

  • Assisting Project Leads with communication, deadline management and assignment of work

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FRAGMENTS OF ME

A reflective interactive fiction project about the traits we inherit from others and what happens when they leave. Made for a three-hour development challenge.

ROLE

Narrative Designer, Solo Project

Responsibilities

  • Gameplay design and coding

  • Narrative design, writing and editing

  • Game testing and choice efficiency

  • Visual direction

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