Niv Khurana
PACAPILLARS
A light-hearted live RPG and digital pet site, Pacapillars creates a space for players to explore and expand their creative skills through a variety of art and writing based quests.
ROLE
Producer, Writer, Designer
Responsibilities
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Assisting with the training and oversight of team members
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Leading discussions regarding quest and character design
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Assisting Project Lead and events team for larger scale quests and events
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Worldbuilding with Project Lead
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Writing collectible pet descriptions and shop descriptions
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Ensuring consistent tone and flow with new lore
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Directing artists for character design
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Community interaction and communication
MANZIL
An ongoing production of an animated short. Volunteer-based and adapted from a children's book series
ROLE
Narrative Designer, Solo Project
Responsibilities
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Conducting and recording research into Bollywood movies and other Indian media
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Identifying key elements and documenting games with those key elements
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Story and character bio writing
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Gameplay design, coding, dialogue writing and editing
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Time management
DASTAAN
E
ASHFUR
Animated short music video. Over 30 volunteers animate a story adapted from a book series
ROLE
Project Lead
Responsibilities
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Organizing project resources
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Establishing deadlines and managing volunteers
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Script writing and storyboard
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Providing assistance in animation, art or editing
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Maintaining communication between volunteers
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Developing and maintaining art direction
HIDE & SEEK
Created in collaboration with the Children's Hospice Across Scotland, Hide&Seek is a local competitive game focused on accessibility and bringing families together.
ROLE
Game Designer
Responsibilities
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Communication with different departments
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Research and leading design discussions
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Gameplay design and documentation
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Organizing playtest sessions and collecting feedback
FINDING GONCHAROV (2010)
An interactive fiction project about how art reflects life, and life reflects art. Made for the 2022 Goncharov Game Jam.
ROLE
Narrative Designer, Writer
Responsibilities
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Conceptualization of gameplay and narrative
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Research into source material and adaptations
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Scene and dialogue writing, editing
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Implementation of dialogue into engine
FRAGMENTS OF ME
A reflective interactive fiction project about the traits we inherit from others and what happens when they leave. Made for a three-hour development challenge.
ROLE
Narrative Designer, Solo Project
Responsibilities
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Gameplay design and coding
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Narrative design, writing and editing
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Game testing and choice efficiency
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Visual direction