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NIV KHURANA

GAME DESIGNER, PRODUCTION MANAGER

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SKILLS

CORE SKILLS

  • Game Design

  • Level Design

  • Narrative Design

  • Systems Design

  • Documentation

  • Cross-team communication

  • Production Management

  • Playtesting

SOFTWARE SKILLS

  • Unity, Unreal, Gamemaker Visual Scripting

  • Twine, Ren'Py

  • Adobe Suit, Google Suit, Office 365

  • Miro, Trello, Jira, Notion

CLICK BELOW TO LEARN MORE ABOUT MY WORK IN...

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RECENT GAMES

Wolves in the Wool

Game Designer

A browser puzzle game about managing large herd of sheep while looking for the hidden wolves in their ranks. Developed for Brackey's Game Jam 2026.2, Wolves in the Wool blends charming and light-hearted visuals with high-energy gameplay.

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Genre: Puzzle, Management

Platform: PC Browser

Engine: Godot

Team: 6

Duration: 1 Week

  • Conceptualised and developed game concept, mechanics and system

  • Managing project scope and deliverables

  • Clear, concise and visually-led documentation for rapid workflow

  • Leading the art and audio teams

  • Playtesting and feedback

Dragon Dhobi

Game Designer, Project Manager

Dragon Dhobi is a charming managment game where players must grow their laundromat business. Developed for the Setfire Twist Jam 2026.

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Genre: Management

Platform: PC

Engine: Unity

Team: 4

Duration: 3 Days

  • Conceptualised and developed game concept, mechanics and system

  • Level design and balancing

  • Managing project scope and deliverables

  • Clear, concise and visually-led documentation for rapid workflow

  • Creating art assets

  • Playtesting and feedback

Manzil

Solo Project- Game Designer, Narrative Designer

Manzil is a browser game adapting the dramatic tension of a Bollywood narrative into interactive fiction. Developed as a thesis game to explore themes of family and personal conflict.

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Genre: Interactive Fiction, Drama

Platform: PC Browser

Engine: Twine

Team: Solo

Duration: 5 Months

WINNER: Blazing Griffin Award for Narrative Design, Opening Up Prize for New Media Writing

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  • Research of cultural-based storytelling

  • Development of film-to-game adaptations

  • Designing and writing for engaging linear works

  • Contribution to discussions on alternative storytelling methods based on cultural exposure

SubMerged

Narrative Designer

SubMerged is an atmospheric eldritch horror game. Players must navigate and maintain their crumbling ship, while discovering the secrets at her heart. Made for Brackey's Game Jam 2026.2.

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Genre: Puzzle, Management

Platform: PC Browser

Engine: Godot

Team: 8

Duration: 1 Week

  • Collaborated with design team for development of gameplay and puzzles

  • Created overarching storyline and dialogue

  • Directed tone and story progression

  • Playtesting and feedback

Pacapillars

Game Designer, Narrative Designer, Producer

A live pet collection online game. Pacapillars encourages players to develop personal creative and artistic skills as part of the progression, with a thriving economy.

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Genre: Pet Collection, RPG

Platform: PC Browser

Engine: N/A

Team: 8

Duration: 4 Years

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  • Onboarded resources and content to new website

  • Worked directly with Lead on developing quests and world documentation

  • Designed and balanced several quests

  • Comprehensively documented quest and writing guides for internal use

  • Worked as part of the team to manage the game economy and balancing

  • Planned and led the team in the launch of several seasonal events

  • Created item descriptions for collectible pets

  • Trained team members and led regular check-ins during this period

  • Playtested core features

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