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All Games

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Game Design

Puzzle

Wolves in the Wool

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Game Design, Level Design

Management

Dragon Dhobi

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Narrative Design, Game Design

Horror, Puzzle

SubMerged

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Game Design

Competitive, Casual

Hide & Seek

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Quest Design, Narrative Design

Pet Collection, RPG, Live Ops

Pacapillars

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Game Design, Narrative Design

Interactive Fiction

Manzil

Design Practice

SERPENT VS CAT PLATFORMER

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This game is a casual PC platformer, based after an animated short scene. During the initial planning, I set out to identify the design pillars, core loop, mechanics and system for the game. The scope of the game was kept short, as it was intended to be a quick game that could be completed within a game jam perio. While outlining the Mechanics and System, I also made note of questions that were arising when looking over both charts.
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After making the overall design outlines, I worked on a more detailed flowchart of the gameplay. This helped me keep track of different variables and conditions in the game, which was helpful during the coding. I decided to have projectiles come from the enemy at this stage, to provide a bigger challenge as well as help players locate the enemy on a large map, by following the source of the projectiles.
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Image above details more of the technical aspects for me to keep track of, primarily the variables in this game.
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This game was made as a basic platforming prototype. During that stage, the enemy randomisation feature was simplified for the sake of time and scaling for skillset. In the prototype version, there are a set of 20 premade levels that are randomly loaded once the enemy is hit a single time. The location of the player also resets in this version, appearing at a fixed spawn point during each reset, around which the enemy location and platforms are made. There would be a highscore and instant death if the player falls from the platforms or gets hit by the enemy attack.
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